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This article will cover a much-needed addition to Blender’s up-and-coming photo-realistic renderer, Cycles. You’ll learn about the new “Clamp” parameter ... Continue reading
This article will cover a much-needed addition to Blender’s up-and-coming photo-realistic renderer, Cycles. You’ll learn about the new “Clamp” parameter ... Continue reading
Hello again, everyone! You may have seen my last post in which I showed the LuxRender CPU + GPU image. I decided I might as well try the same thing in Cycles, Blender’s new ... Continue reading
Hello, everyone! Today, I have finally accomplished the (seemingly) impossible. After a lot of trial and error, I finally figured out how to use LuxRender’s Hybrid renderer. ... Continue reading